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randGoody
- Variable in class de.farafin.snEADy.world.
C_World
computes the kind of goody than should placed
randNextGoodyTime
- Variable in class de.farafin.snEADy.world.
C_World
computes the next time a goody occures
randNumber
- Variable in class de.farafin.snEADy.
M_PlayerHandler
random number generator for controll time
range
- Variable in class de.farafin.snEADy.control.GaphixStuff.
GrScroll
readLine(int)
- Method in class de.farafin.snEADy.inOut.
C_LogFileReader
readNextLine()
- Method in class de.farafin.snEADy.inOut.
C_LogFileReader
stors a line to a local list
recover(D_RecoverData)
- Method in class de.farafin.snEADy.
M_GameEngine
recover a before safed game
recover(D_RecoverData)
- Method in class de.farafin.snEADy.
M_Main
recover a saved game
recover(D_RecoverData)
- Method in class de.farafin.snEADy.
M_PlayerHandler
reGenerateGameInfo()
- Method in class de.farafin.snEADy.
M_GameEngine
reGenPlayerInfo(int, D_GameInfo)
- Method in class de.farafin.snEADy.
M_PlayerHandler
regenerate Player Info. it is no new instance build, but if the length some arrays doesnt fit, it will be renewed.
remFirst()
- Method in class de.farafin.snEADy.communication.
RingVector
remove the first Object. sets the reference to null.
remLast()
- Method in class de.farafin.snEADy.communication.
RingVector
remove the last Object. sets the reference to null.
removeComents(String)
- Method in class de.farafin.snEADy.inOut.
C_LevelLoader
if a string has a coment tag '%' inside, than only the part before its first accuence will be taken and returned.
removeLastSegments(C_Arena, int)
- Method in class de.farafin.snEADy.world.
C_Snake
removeSpaces(String)
- Method in class de.farafin.snEADy.inOut.
C_LevelLoader
removes ONLY leading spaces and spaces at the end. spaces in the middle of the string are ignored
renderBorders(boolean[])
- Method in class de.farafin.snEADy.control.GaphixStuff.
GrTextArea
renderText()
- Method in class de.farafin.snEADy.control.GaphixStuff.
GrTextArea
renderText()
- Method in class de.farafin.snEADy.control.GaphixStuff.
GrTextField
repaint()
- Method in class de.farafin.snEADy.control.GaphixStuff.
GrButton
repaint()
- Method in class de.farafin.snEADy.control.GaphixStuff.
GrScroll
repaint()
- Method in class de.farafin.snEADy.control.GaphixStuff.
GrSelCanvas
repaint()
- Method in class de.farafin.snEADy.control.GaphixStuff.
GrTextArea
repaint()
- Method in class de.farafin.snEADy.control.GaphixStuff.
GrTextField
replaceAt(int, Object)
- Method in class de.farafin.snEADy.communication.
RingVector
replaces the
i
'th element with
obj
restart()
- Method in class de.farafin.snEADy.inOut.
C_LogFileReader
next line is set to 0
RingVector
- Class in
de.farafin.snEADy.communication
this class is a implemention of a ring buffer. it is based on a array that contains the data. if the size of the array is too small, it will be automatically resized.
RingVector()
- Constructor for class de.farafin.snEADy.communication.
RingVector
default constructor creats a new, empty RingVector with a capacity of 10
RingVector(int)
- Constructor for class de.farafin.snEADy.communication.
RingVector
creats a new, empty RingVector with a capacity of
size
root
- Variable in class de.farafin.snEADy.control.GaphixStuff.
M_GraphixEngineUI
root
- Variable in class de.farafin.snEADy.inOut.
C_FileClassLoader
Comment for
root
run
- Static variable in interface de.farafin.snEADy.communication.
I_Constants
run()
- Method in class de.farafin.snEADy.
M_GameEngine
The main cycle of the game. its a run-method from Thread, M_GameEngine is extended from.
run()
- Method in class de.farafin.snEADy.
M_PlayerHandler.PlayerRun
runPlayer(D_GameInfo, D_PlayerData[])
- Method in class de.farafin.snEADy.
M_PlayerHandler
This methods organizes the player calculation.
Overview
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