A B C D E F G H I J K L M N O P Q R S T U V W X Y

M

M_BG - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
 
M_BUTTARENA - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
 
M_BUTTCREDITS - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
 
M_BUTTMIN - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
 
M_BUTTOPTIONS - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
 
M_BUTTPLAYER - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
 
M_BUTTQUIT - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
 
M_BUTTRMPLAYER - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
 
M_BUTTRUN - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
 
M_BUTTSTOP - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
 
m_cycles - Variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
 
M_FONTSERP8X14 - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
 
M_GameEngine - Class in de.farafin.snEADy
 
M_GameEngine() - Constructor for class de.farafin.snEADy.M_GameEngine
constructor of M_GameEngine
M_GraphixEngineUI - Class in de.farafin.snEADy.control.GaphixStuff
 
M_GraphixEngineUI(I_Main_interface, GameParameter, C_DebugMonitor, int) - Constructor for class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
Creates a new instance of C_GraphixEngineUI
M_GraphixEngineUI() - Constructor for class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
 
M_GraphixEngineUI.Gr_Arena - Class in de.farafin.snEADy.control.GaphixStuff
Grafikrepräsentation der Arena
M_GraphixEngineUI.Gr_Arena(int, int, char) - Constructor for class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI.Gr_Arena
 
M_GraphixEngineUI.Gr_Arena(int, int) - Constructor for class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI.Gr_Arena
 
M_GraphixEngineUI.Gr_Arena(char[][], D_GameInfo) - Constructor for class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI.Gr_Arena
 
M_GraphixEngineUI.Gr_DiffArena - Class in de.farafin.snEADy.control.GaphixStuff
 
M_GraphixEngineUI.Gr_DiffArena(M_GraphixEngineUI.Gr_Arena, M_GraphixEngineUI.Gr_Arena) - Constructor for class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI.Gr_DiffArena
 
M_GraphixEngineUI.Gr_DiffArena(M_GraphixEngineUI.Gr_Arena) - Constructor for class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI.Gr_DiffArena
 
m_killpoints - Variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
 
m_length - Variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
 
M_Main - Class in de.farafin.snEADy
The main is for the organisation of the program. should the game be paused or what should be initialized.. all this is handled by the M_Main.
M_Main() - Constructor for class de.farafin.snEADy.M_Main
constructor of M_Main
m_name - Variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
 
M_PlayerHandler - Class in de.farafin.snEADy
M_PlayerHandler manages the player that should play the game. it is necessary to controll the threads and who is next to calculate.
M_PlayerHandler() - Constructor for class de.farafin.snEADy.M_PlayerHandler
default constructor
M_PlayerHandler.PlayerInfo - Class in de.farafin.snEADy
informations for the player
M_PlayerHandler.PlayerInfo() - Constructor for class de.farafin.snEADy.M_PlayerHandler.PlayerInfo
 
M_PlayerHandler.PlayerRun - Class in de.farafin.snEADy
realize the player handling TODO roland: make it more effective: dont need to make a new insrtance every time!!
M_PlayerHandler.PlayerRun(Player, M_PlayerHandler.PlayerInfo) - Constructor for class de.farafin.snEADy.M_PlayerHandler.PlayerRun
create Constructor
M_TABCLOSE - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
 
M_TABOPEN - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
 
M_TEXTAREA - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
 
M_TGLBUTT - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
 
M_VOLATILE_END - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
 
main - Static variable in class de.farafin.snEADy.control.GaphixStuff.C_GraphixData
 
main(String[]) - Static method in class de.farafin.snEADy.M_Main
 
max - Variable in class de.farafin.snEADy.control.GaphixStuff.GrScroll
 
max_goody_occ_delay - Static variable in interface de.farafin.snEADy.communication.I_Constants
 
max_goody_occ_delay - Variable in class de.farafin.snEADy.GameParameter
the maximal time between two goody occurances.
max_goody_occ_delay - Variable in class de.farafin.snEADy.player.GameInfo
the maximal time between two goody occurances.
MAX_HUMAN_PLAYERS - Static variable in interface de.farafin.snEADy.communication.I_Constants
the maximal number of human players the program can handle
max_mem_check_delay - Static variable in interface de.farafin.snEADy.communication.I_Constants
 
max_mem_check_delay - Variable in class de.farafin.snEADy.GameParameter
the maximal delay of game cycles until the next players size is controlled
max_move_delay - Static variable in interface de.farafin.snEADy.communication.I_Constants
 
max_move_delay - Variable in class de.farafin.snEADy.GameParameter
The maximum delay for snakes to move
max_move_delay - Variable in class de.farafin.snEADy.player.GameInfo
The maximum delay for snakes to move
max_player_mem - Static variable in interface de.farafin.snEADy.communication.I_Constants
 
max_player_mem - Variable in class de.farafin.snEADy.GameParameter
maximal memory a player can allocate. if he needs more, he will be kicked.
MAX_PLAYERS - Static variable in interface de.farafin.snEADy.communication.I_Constants
the maximal number of players the program can handle
max_thinking_ms - Static variable in interface de.farafin.snEADy.communication.I_Constants
 
max_thinking_ms - Variable in class de.farafin.snEADy.GameParameter
the maximal number of millisecondas a player should think
MAXCOMMANDHIST - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
 
MAXFRAMECOUNT - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
 
maxMem - Variable in class de.farafin.snEADy.player.GameInfo
This is the maximal size in kB, a player is allowed to allocate.
maxPlayer - Variable in class de.farafin.snEADy.communication.D_Level
the number of maximum player this level was designt for
maxPlayer - Variable in class de.farafin.snEADy.world.C_Arena
the number of maximum player this level was designt for
maxTime - Variable in class de.farafin.snEADy.player.Player
The maximal amount of time in milliseconds the player is allowed to think.
menuImageFiles - Static variable in class de.farafin.snEADy.control.GaphixStuff.C_GraphixData
 
menuImages - Static variable in class de.farafin.snEADy.control.GaphixStuff.C_GraphixData
 
menuImagesO - Static variable in class de.farafin.snEADy.control.GaphixStuff.C_GraphixData
 
min_cycle_ms - Static variable in interface de.farafin.snEADy.communication.I_Constants
 
min_cycle_ms - Variable in class de.farafin.snEADy.GameParameter
the minimum time in milliseconds one game cycle should take.
min_move_delay - Static variable in interface de.farafin.snEADy.communication.I_Constants
 
min_move_delay - Variable in class de.farafin.snEADy.GameParameter
The minimum delay for snakes to move
min_move_delay - Variable in class de.farafin.snEADy.player.GameInfo
The minimum delay for snakes to move
monHeight - Variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
 
monitor - Variable in class de.farafin.snEADy.M_Main
the debug monitor for the player
monitor - Variable in class de.farafin.snEADy.player.Player
This is the small window for debug informations of the player

Dies ist das kleine Fenster für die debug-ausgaben der Spieler.
monPosX - Variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
 
monPosY - Variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
 
MONSTARTX - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
 
MONSTARTY - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
 
monWidth - Variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
 
move - Variable in class de.farafin.snEADy.communication.D_PlayerData
when a player has finished his calculation, it will be updated, otherwise not
moveFirstToLast() - Method in class de.farafin.snEADy.communication.RingVector
move the last Element and put it to the front.
moveLastToFirst() - Method in class de.farafin.snEADy.communication.RingVector
move the last Element and put it to the front.
moveToFace(C_Arena) - Method in class de.farafin.snEADy.world.C_Snake
let the object move one field to the direction of its head it is necessary, that there it is computed here what happands if the object runns into a wall..
msDone() - Method in class de.farafin.snEADy.player.Player
this Method returns the number of milliseconds the player has calculated jet.
msLeft() - Method in class de.farafin.snEADy.player.Player
this Method returns the number of milliseconds the player has left for his calculation.

A B C D E F G H I J K L M N O P Q R S T U V W X Y