A B C D E F G H I J K L M N O P Q R S T U V W X Y

I

I_Constants - Interface in de.farafin.snEADy.communication
A set of all common constants used in the game
I_Control_interface - Interface in de.farafin.snEADy.control
the interface for the control of the main. it could be reallized as graphical userinterface or script
I_GameStats - Interface in de.farafin.snEADy
 
I_GraphixConstants - Interface in de.farafin.snEADy.control.GaphixStuff
 
I_LevelLoader_interface - Interface in de.farafin.snEADy.inOut
interface for the levelLoader.. maybe we reallie it in different ways
I_Main_interface - Interface in de.farafin.snEADy
 
I_PlayFieldConstants - Interface in de.farafin.snEADy.communication
An interface for interpretation of the character of the playfield
I_World_interface - Interface in de.farafin.snEADy.world
 
id - Variable in class de.farafin.snEADy.communication.D_ControlInteraction
 
iData - Variable in class de.farafin.snEADy.control.GaphixStuff.GrButton
 
imergencyPause() - Method in class de.farafin.snEADy.M_GameEngine
pauses/starts the actual player using deprecated methods!
imergencyPause() - Method in class de.farafin.snEADy.M_Main
 
imergencyPause() - Method in class de.farafin.snEADy.M_PlayerHandler
 
imergencyPaused - Variable in class de.farafin.snEADy.M_GameEngine
flag that controlls if the class is suspended
imergencyPaused - Variable in class de.farafin.snEADy.M_PlayerHandler
flag if game was imergency paused
img_arena - Variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
 
img_bg - Variable in class de.farafin.snEADy.control.GaphixStuff.GrWindow
 
img_list - Variable in class de.farafin.snEADy.control.GaphixStuff.GrSelCanvas
 
img_listSel - Variable in class de.farafin.snEADy.control.GaphixStuff.GrSelCanvas
 
img_pTab - Variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
 
img_scroll - Variable in class de.farafin.snEADy.control.GaphixStuff.GrScroll
 
img_tab - Variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
 
img_text - Variable in class de.farafin.snEADy.control.GaphixStuff.GrTextArea
 
IN_ACTION - Static variable in interface de.farafin.snEADy.communication.I_Constants
if a snake is on the field and running
IN_ACTION - Static variable in interface de.farafin.snEADy.player.PubConstants
if a snake is on the field and running
IN_ERROR_EXC - Static variable in interface de.farafin.snEADy.communication.I_Constants
if the player threw a exception
IN_ERROR_INIT - Static variable in interface de.farafin.snEADy.communication.I_Constants
if the player wasnt able to initialize
IN_ERROR_SPACE - Static variable in interface de.farafin.snEADy.communication.I_Constants
if the player was gaining to much RAM-space
IN_ERROR_TIME - Static variable in interface de.farafin.snEADy.communication.I_Constants
if the player needed to much calculationtime
IN_EXIT - Static variable in interface de.farafin.snEADy.communication.I_Constants
if the snake has left the house throu the exit
IN_EXIT - Static variable in interface de.farafin.snEADy.player.PubConstants
if the snake has left the arena throu the exit
IN_HEAVEN - Static variable in interface de.farafin.snEADy.communication.I_Constants
if the snake died in battle, rest in peace
IN_HEAVEN - Static variable in interface de.farafin.snEADy.player.PubConstants
if the snake died in battle, rest in peace
init_length - Static variable in interface de.farafin.snEADy.communication.I_Constants
 
init_length - Variable in class de.farafin.snEADy.GameParameter
the initial length of the snakes
init_move_delay - Static variable in interface de.farafin.snEADy.communication.I_Constants
 
init_move_delay - Variable in class de.farafin.snEADy.GameParameter
The initial delay for snakes to move
initGame(D_GameInfo) - Method in class de.farafin.snEADy.M_GameEngine
init the game
initGame(Player[]) - Method in class de.farafin.snEADy.M_PlayerHandler
 
initGameInfo - Variable in class de.farafin.snEADy.M_Main
the initial gameInfo. its stored to make it possible to restart teh game.
instance - Static variable in class de.farafin.snEADy.M_GameEngine
own instance to prevent multible instanzes
instance - Static variable in class de.farafin.snEADy.M_Main
the instance of the main Engine.. there is always only one per program
instance - Static variable in class de.farafin.snEADy.M_PlayerHandler
Comment for inst
isBlocked(char) - Method in class de.farafin.snEADy.world.C_Snake
 
isFieldOfArena(int, int) - Method in class de.farafin.snEADy.world.C_Arena
tests if the coordinates are element of the playField
isFieldOfArena(D_Vec2D) - Method in class de.farafin.snEADy.world.C_Arena
tests if the coordinates are element of the playField
isFieldOfLevel(int, int) - Method in class de.farafin.snEADy.communication.D_Level
tests if the coordinates are element of the playField
isFieldOfLevel(D_Vec2D) - Method in class de.farafin.snEADy.communication.D_Level
tests if the coordinates are element of the playField
isFinished() - Method in class de.farafin.snEADy.inOut.C_LogFileReader
 
isFree(int, int) - Method in class de.farafin.snEADy.communication.D_Level
 
isFree(D_Vec2D) - Method in class de.farafin.snEADy.communication.D_Level
 
isFree(char) - Method in class de.farafin.snEADy.world.C_Arena
 
isFree(int, int) - Method in class de.farafin.snEADy.world.C_Arena
 
isFree(D_Vec2D) - Method in class de.farafin.snEADy.world.C_Arena
 
isGoody(int, int) - Method in class de.farafin.snEADy.communication.D_Level
 
isGoody(D_Vec2D) - Method in class de.farafin.snEADy.communication.D_Level
 
isGoody(char) - Method in class de.farafin.snEADy.world.C_Arena
 
isGoody(int, int) - Method in class de.farafin.snEADy.world.C_Arena
 
isGoody(D_Vec2D) - Method in class de.farafin.snEADy.world.C_Arena
 
isSnake(int, int) - Method in class de.farafin.snEADy.communication.D_Level
 
isSnake(D_Vec2D) - Method in class de.farafin.snEADy.communication.D_Level
 
isSnake(char) - Method in class de.farafin.snEADy.world.C_Arena
 
isSnake(int, int) - Method in class de.farafin.snEADy.world.C_Arena
 
isSnake(D_Vec2D) - Method in class de.farafin.snEADy.world.C_Arena
 
isSpecialField(int, int) - Method in class de.farafin.snEADy.communication.D_Level
 
isSpecialField(D_Vec2D) - Method in class de.farafin.snEADy.communication.D_Level
 
isSpecialField(char) - Method in class de.farafin.snEADy.world.C_Arena
 
isSpecialField(int, int) - Method in class de.farafin.snEADy.world.C_Arena
 
isSpecialField(D_Vec2D) - Method in class de.farafin.snEADy.world.C_Arena
 
isWall(int, int) - Method in class de.farafin.snEADy.communication.D_Level
 
isWall(D_Vec2D) - Method in class de.farafin.snEADy.communication.D_Level
 
isWall(char) - Method in class de.farafin.snEADy.world.C_Arena
 
isWall(int, int) - Method in class de.farafin.snEADy.world.C_Arena
 
isWall(D_Vec2D) - Method in class de.farafin.snEADy.world.C_Arena
 

A B C D E F G H I J K L M N O P Q R S T U V W X Y