de.farafin.snEADy
Interface I_GameStats

All Known Implementing Classes:
M_GameEngine, M_Main

public interface I_GameStats

Version:
$Revision: 1.4 $
Author:
roland *

Field Summary
static int GAME_ABBORT
          ends the current running game in a gently way, but the program is still running
static int GAME_INIT
          init of the game, is done before the game can be started
static int GAME_PAUSE
          if the game is running and it should be paused, this function stops the current calculation process. but it is waited until the actual player ends his thinking phases and updates the world one more time.
static int GAME_RECOVER
          recover a game that was safed before
static int GAME_RUNNING
          the game runs.. what else?
static int GAME_SAFE
          Safe the current game
static int PROG_END
          if the program should be ended, use this state.
static int PROG_INIT
          first initialization of the program. is done only once
 

Field Detail

PROG_INIT

static final int PROG_INIT
first initialization of the program. is done only once

See Also:
Constant Field Values

PROG_END

static final int PROG_END
if the program should be ended, use this state.

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Constant Field Values

GAME_INIT

static final int GAME_INIT
init of the game, is done before the game can be started

See Also:
Constant Field Values

GAME_RUNNING

static final int GAME_RUNNING
the game runs.. what else? :D if the game is Paused, this is the state to reset the pause to normal running state.

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Constant Field Values

GAME_PAUSE

static final int GAME_PAUSE
if the game is running and it should be paused, this function stops the current calculation process. but it is waited until the actual player ends his thinking phases and updates the world one more time. after pause ended, the next cycle starts with the calculation of the next player. If you need an absolute pause at this moment, use imergancyPause().

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Constant Field Values

GAME_SAFE

static final int GAME_SAFE
Safe the current game

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Constant Field Values

GAME_RECOVER

static final int GAME_RECOVER
recover a game that was safed before

See Also:
Constant Field Values

GAME_ABBORT

static final int GAME_ABBORT
ends the current running game in a gently way, but the program is still running

See Also:
Constant Field Values