Serialized Form


Package de.farafin.snEADy

Class de.farafin.snEADy.C_DebugMonitor extends java.awt.Frame implements Serializable

Serialized Fields

f

java.awt.Font[] f

STRBUFFCAPACITY

int STRBUFFCAPACITY

strBuff

java.lang.StringBuffer strBuff

Package de.farafin.snEADy.control

Class de.farafin.snEADy.control.C_Human extends Player implements Serializable

Serialized Fields

newDirection

int newDirection
new turndirection


Package de.farafin.snEADy.control.GaphixStuff

Class de.farafin.snEADy.control.GaphixStuff.GrButton extends java.awt.Canvas implements Serializable

Serialized Fields

iData

int iData

bMode

int bMode

bState

int bState

oldBState

int oldBState

bImage

java.awt.image.BufferedImage bImage

w

int w

h

int h

Class de.farafin.snEADy.control.GaphixStuff.GrDlgWindow extends GrWindow implements Serializable

Serialized Fields

sbutt_quit

GrButton sbutt_quit

sbutt_min

GrButton sbutt_min

Class de.farafin.snEADy.control.GaphixStuff.GrScroll extends java.awt.Canvas implements Serializable

Serialized Fields

SCROLL_NONE

int SCROLL_NONE

SCROLL_UP

int SCROLL_UP

SCROLL_DOWN

int SCROLL_DOWN

SCROLL_BAR

int SCROLL_BAR

sState

int sState

w

int w

h

int h

max

int max

range

int range

pos

float pos

dy_bar

int dy_bar

dMover

int dMover

selectC

GrTextArea selectC

img_scroll

java.awt.image.BufferedImage img_scroll

Class de.farafin.snEADy.control.GaphixStuff.GrSelCanvas extends GrTextArea implements Serializable

Serialized Fields

list

java.lang.String[] list

img_list

java.awt.image.VolatileImage img_list

img_listSel

java.awt.image.VolatileImage img_listSel

selected

int selected

Class de.farafin.snEADy.control.GaphixStuff.GrTextArea extends java.awt.Canvas implements Serializable

Serialized Fields

border

java.awt.image.VolatileImage[] border

w

int w

h

int h

borderW

int borderW

showW

int showW

showH

int showH

lines

int lines

showedLinesStart

int showedLinesStart

text

java.lang.StringBuffer text

drawText

java.lang.StringBuffer drawText

lim

boolean lim

img_text

java.awt.image.VolatileImage img_text

drawMode

int drawMode

alligment

int alligment

Class de.farafin.snEADy.control.GaphixStuff.GrTextField extends GrTextArea implements Serializable

Serialized Fields

carr

boolean carr

numbersOnly

boolean numbersOnly

comm

java.lang.String comm

troot

GrTextField troot

Class de.farafin.snEADy.control.GaphixStuff.GrWindow extends java.awt.Frame implements Serializable

Serialized Fields

img_bg

java.awt.image.BufferedImage img_bg

sroot

GrWindow sroot

w

int w

h

int h

Class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI extends GrWindow implements Serializable

Serialized Fields

frameC

int frameC

lastTime

long lastTime

fps

float fps

oldGameInfo

D_GameInfo oldGameInfo

humans

C_Human[] humans

humanPlayerC

int humanPlayerC

img_arena

java.awt.image.VolatileImage img_arena

gr_arena

java.awt.Graphics gr_arena

img_pTab

java.awt.image.VolatileImage[] img_pTab

img_tab

java.awt.image.VolatileImage[] img_tab

gr_tab

java.awt.Graphics[] gr_tab

monPosX

int monPosX

monPosY

int monPosY

monWidth

int monWidth

monHeight

int monHeight

arena

M_GraphixEngineUI.Gr_Arena[] arena

actArena

int actArena

diff

M_GraphixEngineUI.Gr_DiffArena diff

last_killPoints

int[] last_killPoints

m_length

int[] m_length

m_killpoints

int[] m_killpoints

m_cycles

int[] m_cycles

m_name

int[] m_name

lastPlayerC

int lastPlayerC

playerOrd

int[] playerOrd

root

M_GraphixEngineUI root

actGraphics

java.awt.Graphics actGraphics

butt_run

GrButton butt_run

butt_stop

GrButton butt_stop

butt_min

GrButton butt_min

butt_quit

GrButton butt_quit

butt_arena

GrButton butt_arena

butt_player

GrButton butt_player

butt_options

GrButton butt_options

butt_credits

GrButton butt_credits

butt_rmPlayer

GrButton[] butt_rmPlayer

commandFrame

java.awt.Frame commandFrame

cf_text

java.awt.TextField cf_text

cf_lab

java.awt.Label cf_lab

arenaFS

GrDlgWindow arenaFS

playerFS

GrDlgWindow playerFS

text_hPlayerName

GrTextField text_hPlayerName

butt_addHPlayer

GrButton butt_addHPlayer

butt_addCPlayer

GrButton butt_addCPlayer

butt_plOK

GrButton butt_plOK

sel_player

GrSelCanvas sel_player

area_commentsPlayer

GrTextArea area_commentsPlayer

scroll_player

GrScroll scroll_player

fileList_player

java.lang.String[] fileList_player

butt_loadArena

GrButton butt_loadArena

butt_arenaOK

GrButton butt_arenaOK

sel_arena

GrSelCanvas sel_arena

area_commentsArena

GrTextArea area_commentsArena

scroll_arena

GrScroll scroll_arena

fileList_arena

java.lang.String[] fileList_arena

options

GrDlgWindow options

text_exitT

GrTextField text_exitT

text_suddenDT

GrTextField text_suddenDT

text_iLength

GrTextField text_iLength

text_iDelay

GrTextField text_iDelay

text_aGrow

GrTextField text_aGrow

text_aSlowd

GrTextField text_aSlowd

text_maxDelay

GrTextField text_maxDelay

text_pLength

GrTextField text_pLength

text_pSpeed

GrTextField text_pSpeed

text_pSlowd

GrTextField text_pSlowd

text_pPoints

GrTextField text_pPoints

text_maxTime

GrTextField text_maxTime

text_maxMem

GrTextField text_maxMem

tgl_timeKill

GrButton tgl_timeKill

tgl_showSC

GrButton tgl_showSC

tgl_debugMon

GrButton tgl_debugMon

tgl_pPTime

GrButton tgl_pPTime

tgl_pPMem

GrButton tgl_pPMem

tgl_log

GrButton tgl_log

commandHist

java.lang.String[] commandHist

selectedCommand

int selectedCommand

lastInserted

int lastInserted

debugMon

C_DebugMonitor debugMon

gameParam

GameParameter gameParam

Package de.farafin.snEADy.inOut

Class de.farafin.snEADy.inOut.E_LevelFileException extends java.io.IOException implements Serializable


Package de.farafin.snEADy.player

Class de.farafin.snEADy.player.Player extends java.lang.Object implements Serializable

Serialized Fields

name

java.lang.String name
The name of the player. This string will be read if it was successfully build an instance of the player. So if you like to have a different playername then you your filename, define that in your constructor.

Der Name des Spielers. Der String wird ausgelesen wenn erfolgreich eine Instanz vom Spieler erzeut wurde. Wenn ihr also in der Anzeige einen anderen Namen als den Dateinamen haben wollte dann setzt ihn in eurem Konstruktor.


turnDirection

int turnDirection
The direction the head of the snake should turn to.

Die Richtung in die sich der Kopf der schlange drehen soll.

See Also:
PubConstants.TURN_LEFT, PubConstants.TURN_NONE, PubConstants.TURN_RIGHT

startTime

long startTime
Here is the system time stored at which the players calculation method was started. It will be renewed every time the player starts his calculation.

Hier wird die Systemzeit gespeichert an der der Spieler seine Berechnung gestartet hat. Der wert wird jedes mal neu gesetzt wenn der Spieler seine Berechnung startet.


maxTime

long maxTime
The maximal amount of time in milliseconds the player is allowed to think.

Die maximale Anzahl an Millisekunden, die der Spieler überlegen darf.


monitor

C_DebugMonitor monitor
This is the small window for debug informations of the player

Dies ist das kleine Fenster für die debug-ausgaben der Spieler.