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O

obj - Variable in class de.farafin.snEADy.communication.D_ControlInteraction
 
objectAdd(C_GameObject) - Method in class de.farafin.snEADy.world.C_Arena
 
objectDel(C_GameObject) - Method in class de.farafin.snEADy.world.C_Arena
 
objectDel(int) - Method in class de.farafin.snEADy.world.C_Arena
 
objectUpdate(C_GameObject) - Method in class de.farafin.snEADy.world.C_Arena
update the status of the given gameObject. if the game Object likes to run, use this method to tell him to
objPositions - Variable in class de.farafin.snEADy.world.C_GameObject
all positions of the object, inlcuding the head!
oldBState - Variable in class de.farafin.snEADy.control.GaphixStuff.GrButton
 
oldGameInfo - Variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
 
openmonitor - Static variable in interface de.farafin.snEADy.communication.I_Constants
 
options - Variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
 
overalldelay - Static variable in interface de.farafin.snEADy.communication.I_Constants
 
ownChar - Variable in class de.farafin.snEADy.communication.D_PlayerData
Comment for ownChar
ownChar - Variable in class de.farafin.snEADy.world.C_GameObject
the own representation on the playField
OwnSnakeInfo - Class in de.farafin.snEADy.player
This is just a class for storing informations.
OwnSnakeInfo() - Constructor for class de.farafin.snEADy.player.OwnSnakeInfo
 

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