Uses of Class
de.farafin.snEADy.communication.D_PlayerData

Packages that use D_PlayerData
de.farafin.snEADy   
de.farafin.snEADy.communication   
de.farafin.snEADy.world   
 

Uses of D_PlayerData in de.farafin.snEADy
 

Fields in de.farafin.snEADy declared as D_PlayerData
private  D_PlayerData[] M_GameEngine.playerData
          data of the managed player
 

Methods in de.farafin.snEADy with parameters of type D_PlayerData
protected  void M_PlayerHandler.runPlayer(D_GameInfo gameInfo, D_PlayerData[] playerData)
          This methods organizes the player calculation.
 

Uses of D_PlayerData in de.farafin.snEADy.communication
 

Fields in de.farafin.snEADy.communication declared as D_PlayerData
 D_PlayerData[] D_GameInfo.playerData
          Field playerData
 

Methods in de.farafin.snEADy.communication with parameters of type D_PlayerData
 void D_GameInfo.addPlayerData(D_PlayerData playerData)
           
 void D_PlayerData.copyOnMe(D_PlayerData plData)
          copyes the local data to plData. its no new instance created!
 

Constructors in de.farafin.snEADy.communication with parameters of type D_PlayerData
D_GameInfo(D_Level level, D_PlayerData[] playerData, long gameTime, long exitTime, long sdTime, boolean running)
          create constructor
D_PlayerData(D_PlayerData pData)
          copy - constructor reference-copy of attrbutes: use copy() if you need a full copy
 

Uses of D_PlayerData in de.farafin.snEADy.world
 

Fields in de.farafin.snEADy.world declared as D_PlayerData
protected  D_PlayerData C_Snake.pilot
          the "pilot" of the snake. the controlling element.
 

Methods in de.farafin.snEADy.world that return D_PlayerData
protected  D_PlayerData C_Snake.getPilot()
           
 

Constructors in de.farafin.snEADy.world with parameters of type D_PlayerData
C_Snake(D_PlayerData playerData, GameParameter parameter)
           
C_Snake(D_Vec2D headPosition, int faceDirection, char ownChar, D_PlayerData pilot, long waitCycles, GameParameter parameter)
          constructor
C_Snake(D_Vec2D headPosition, int faceDirection, char ownChar, int length, D_PlayerData pilot, long waitCycles, GameParameter parameter)
          constructor
C_Snake(D_Vec2D headPosition, int faceDirection, RingVector objPositions, char ownChar, int length, D_PlayerData pilot, long waitCycles, GameParameter parameter)
          smart Constructor
C_Snake(D_Vec2D headPosition, int faceDirection, RingVector objPositions, char ownChar, int status, int length, D_PlayerData pilot, long waitCycles, GameParameter parameter)
          create Constructor