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public interface I_World_interface
Method Summary | |
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D_Level |
generateLevel()
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void |
recordGameCycle(D_GameInfo gameInfo)
computes the record of a game cycle (level + player => recordFile) WARNING there are no control routines if the numbers fit to its range because we do not expact that this could happen in teh game. |
boolean |
replayGameCycle(D_GameInfo gameInfo,
D_PlayerData[] playerData)
computes the replay of a game cycle (replayFile => level + player) |
void |
update(D_GameInfo gameInfo)
calculate the new playfield with the informations in gameInfo stores the changed data in gameInfo |
void |
updateInfos(D_GameInfo gameInfo)
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Method Detail |
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void update(D_GameInfo gameInfo)
gameInfo
- D_Level generateLevel()
void updateInfos(D_GameInfo gameInfo)
gameInfo
- a instance the informations should be filled invoid recordGameCycle(D_GameInfo gameInfo)
gameInfo
- boolean replayGameCycle(D_GameInfo gameInfo, D_PlayerData[] playerData)
gameInfo
- playerData
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updateInfos(de.farafin.snEADy.communication.D_GameInfo)
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