file scheme:
for each gameCycle:
what is stored (consumtion)
- Number bytes (2Byte)
- Nnumber of playfield changes (1Byte)
- Playfield changes (3 Byte each)
...
file scheme:
for each gameCycle:
what is stored (consumtion)
- Number bytes (2Byte)
- Nnumber of playfield changes (1Byte)
- Playfield changes (3 Byte each)
...