|
||||||||||
PREV NEXT | FRAMES NO FRAMES |
Packages that use D_PlayerData | |
---|---|
de.farafin.snEADy | |
de.farafin.snEADy.communication | |
de.farafin.snEADy.world |
Uses of D_PlayerData in de.farafin.snEADy |
---|
Fields in de.farafin.snEADy declared as D_PlayerData | |
---|---|
private D_PlayerData[] |
M_GameEngine.playerData
data of the managed player |
Methods in de.farafin.snEADy with parameters of type D_PlayerData | |
---|---|
protected void |
M_PlayerHandler.runPlayer(D_GameInfo gameInfo,
D_PlayerData[] playerData)
This methods organizes the player calculation. |
Uses of D_PlayerData in de.farafin.snEADy.communication |
---|
Fields in de.farafin.snEADy.communication declared as D_PlayerData | |
---|---|
D_PlayerData[] |
D_GameInfo.playerData
Field playerData |
Methods in de.farafin.snEADy.communication with parameters of type D_PlayerData | |
---|---|
void |
D_GameInfo.addPlayerData(D_PlayerData pData)
|
void |
D_PlayerData.copyOnMe(D_PlayerData plData)
copyes the local data to plData. its no new instance created! |
Constructors in de.farafin.snEADy.communication with parameters of type D_PlayerData | |
---|---|
D_GameInfo(D_Level level,
D_PlayerData[] playerData,
long gameTime,
long exitTime,
long sdTime,
boolean running,
int gameState)
create constructor |
|
D_PlayerData(D_PlayerData pData)
copy - constructor reference-copy of attrbutes: use copy() if you need a full copy |
Uses of D_PlayerData in de.farafin.snEADy.world |
---|
Fields in de.farafin.snEADy.world declared as D_PlayerData | |
---|---|
protected D_PlayerData |
C_Snake.pilot
the "pilot" of the snake. the controlling element. |
private D_PlayerData[] |
C_World.recPlayerData
comparing player data for records: |
Methods in de.farafin.snEADy.world that return D_PlayerData | |
---|---|
protected D_PlayerData |
C_Snake.getPilot()
|
Methods in de.farafin.snEADy.world with parameters of type D_PlayerData | |
---|---|
boolean |
I_World_interface.replayGameCycle(D_GameInfo gameInfo,
D_PlayerData[] playerData)
computes the replay of a game cycle (replayFile => level + player) |
boolean |
C_World.replayGameCycle(D_GameInfo gameInfo,
D_PlayerData[] playerData)
|
boolean |
C_World.replayGameCycle1011(D_GameInfo gameInfo,
D_PlayerData[] playerData)
replay vis snEADy version 1.011 |
boolean |
C_World.replayGameCycle1012(D_GameInfo gameInfo,
D_PlayerData[] playerData)
replay vis snEADy version 1.012 |
Constructors in de.farafin.snEADy.world with parameters of type D_PlayerData | |
---|---|
C_Snake(D_PlayerData playerData,
GameParameter parameter)
|
|
C_Snake(D_Vec2D headPosition,
int faceDirection,
char ownChar,
D_PlayerData pilot,
long waitCycles,
GameParameter parameter)
constructor |
|
C_Snake(D_Vec2D headPosition,
int faceDirection,
char ownChar,
int length,
D_PlayerData pilot,
long waitCycles,
GameParameter parameter)
constructor |
|
C_Snake(D_Vec2D headPosition,
int faceDirection,
RingVector objPositions,
char ownChar,
int length,
D_PlayerData pilot,
long waitCycles,
GameParameter parameter)
smart Constructor |
|
C_Snake(D_Vec2D headPosition,
int faceDirection,
RingVector objPositions,
char ownChar,
int status,
int length,
D_PlayerData pilot,
long waitCycles,
GameParameter parameter)
create Constructor |
|
||||||||||
PREV NEXT | FRAMES NO FRAMES |