Uses of Package
de.farafin.snEADy.communication

Packages that use de.farafin.snEADy.communication
de.farafin.snEADy   
de.farafin.snEADy.communication   
de.farafin.snEADy.control.GaphixStuff   
de.farafin.snEADy.inOut   
de.farafin.snEADy.world   
 

Classes in de.farafin.snEADy.communication used by de.farafin.snEADy
D_GameInfo
          Thats the class all modules should use to communicate with each other
D_Level
          The Level with all its informations
D_PlayerData
          Information about a given player to organize the information exchange between the modules of the game
D_RecoverData
          Data that are needed to recover a game: both to safe it and to recover from the safed version.
I_Constants
          A set of all common constants used in the game
I_PlayFieldConstants
          An interface for interpretation of the character of the playfield
 

Classes in de.farafin.snEADy.communication used by de.farafin.snEADy.communication
D_GameInfo
          Thats the class all modules should use to communicate with each other
D_Level
          The Level with all its informations
D_PlayerData
          Information about a given player to organize the information exchange between the modules of the game
D_Vec2D
          2-dimensional vector datatype for calculating on the playfield
I_Constants
          A set of all common constants used in the game
I_PlayFieldConstants
          An interface for interpretation of the character of the playfield
 

Classes in de.farafin.snEADy.communication used by de.farafin.snEADy.control.GaphixStuff
D_GameInfo
          Thats the class all modules should use to communicate with each other
I_Constants
          A set of all common constants used in the game
 

Classes in de.farafin.snEADy.communication used by de.farafin.snEADy.inOut
D_Level
          The Level with all its informations
I_Constants
          A set of all common constants used in the game
 

Classes in de.farafin.snEADy.communication used by de.farafin.snEADy.world
D_GameInfo
          Thats the class all modules should use to communicate with each other
D_Level
          The Level with all its informations
D_PlayerData
          Information about a given player to organize the information exchange between the modules of the game
D_Vec2D
          2-dimensional vector datatype for calculating on the playfield
I_Constants
          A set of all common constants used in the game
I_PlayFieldConstants
          An interface for interpretation of the character of the playfield
RingVector
          this class is a implemention of a ring buffer. it is based on a array that contains the data. if the size of the array is too small, it will be automatically resized.