A B C D E F G H I J K L M N O P Q R S T U V W X Y

L

last_killPoints - Static variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
 
lastCalculatedMemUsage - Variable in class de.farafin.snEADy.communication.D_PlayerData
Comment for lastCalculatedMemUsage
lastCalculatedMemUsage - Variable in class de.farafin.snEADy.player.OwnSnakeInfo
lastCalculatedMemUsage is how the name sais, the memory usage of the player at it was calculated last time.
lastInserted - Variable in class de.farafin.snEADy.control.GaphixStuff.C_WindowCommand
 
lastPlayer - Variable in class de.farafin.snEADy.M_PlayerHandler
Index of the last player who was calculated.
lastPlayerC - Static variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
 
lastSDTime - Variable in class de.farafin.snEADy.world.C_World
only one segment per cycle
lastTime - Static variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
 
length - Variable in class de.farafin.snEADy.communication.D_PlayerData
Comment for length
LENGTH - Static variable in interface de.farafin.snEADy.communication.I_PlayFieldConstants
speed goody
LENGTH - Static variable in interface de.farafin.snEADy.player.PubConstants
length goody: makes the snake longer
The snake grows slowly each time it moves.
length - Variable in class de.farafin.snEADy.world.C_GLength
the sie which should make the snake longer
length - Variable in class de.farafin.snEADy.world.C_Snake
the length of the snake
lengthChanged - Variable in class de.farafin.snEADy.communication.D_PlayerData
if the length changed in the playfield 1: longer 0: no change -1: shorter
lengthRateStatus - Variable in class de.farafin.snEADy.world.C_Snake
Every LENGTH_RATE's killed segment, the snake gets one segment longer, so here is the status stored..
level - Variable in class de.farafin.snEADy.communication.D_GameInfo
Field arena
LevelInfo - Class in de.farafin.snEADy.player
This is just a class for storing informations.
LevelInfo() - Constructor for class de.farafin.snEADy.player.LevelInfo
 
levelName - Variable in class de.farafin.snEADy.player.LevelInfo
The name of the Level / playfield

Der Name des Levels / Spielfeldes.
lim - Variable in class de.farafin.snEADy.control.GaphixStuff.GrTextArea
 
lineList - Variable in class de.farafin.snEADy.inOut.C_LogFileReader
Comment for lineList
lineList - Variable in class de.farafin.snEADy.inOut.C_LogFileWriter
Comment for lineList
lines - Variable in class de.farafin.snEADy.control.GaphixStuff.GrTextArea
 
list - Variable in class de.farafin.snEADy.control.GaphixStuff.GrSelCanvas
 
load(String, String, boolean) - Method in class de.farafin.snEADy.inOut.C_LevelLoader
This method loads the level.
loadClass(String, boolean) - Method in class de.farafin.snEADy.inOut.C_FileClassLoader
 
loadClassData(String) - Method in class de.farafin.snEADy.inOut.C_FileClassLoader
 
loadCustomLevelGraphix(String) - Static method in class de.farafin.snEADy.control.GaphixStuff.C_GraphixTools
 
loaddummy - Static variable in interface de.farafin.snEADy.communication.I_Constants
 
loadhuman - Static variable in interface de.farafin.snEADy.communication.I_Constants
 
loadImages() - Static method in class de.farafin.snEADy.control.GaphixStuff.C_GraphixTools
 
loadlevel - Static variable in interface de.farafin.snEADy.communication.I_Constants
 
loadLevel(String, String) - Method in class de.farafin.snEADy.inOut.C_LevelLoader
 
loadLevel(String) - Method in class de.farafin.snEADy.inOut.C_LevelLoader
 
loadLevel(String) - Static method in class de.farafin.snEADy.inOut.C_SneadyFileInteractor
Loads a level of a specified file.
loadLevel(String, String) - Method in interface de.farafin.snEADy.inOut.I_LevelLoader_interface
Loads a level file into a D_Level object
loadLevel(String) - Method in interface de.farafin.snEADy.inOut.I_LevelLoader_interface
its almost the same funktion, with the root directory of "levels".
loadLevel(String) - Method in class de.farafin.snEADy.M_Main
Loads a level of a specified file.
loadLevelHeader(String, String) - Method in class de.farafin.snEADy.inOut.C_LevelLoader
 
loadLevelHeader(String) - Method in class de.farafin.snEADy.inOut.C_LevelLoader
 
loadLevelHeader(String, String) - Method in interface de.farafin.snEADy.inOut.I_LevelLoader_interface
Loads only the header of the File into a D_Level objecrt.
loadLevelHeader(String) - Method in interface de.farafin.snEADy.inOut.I_LevelLoader_interface
Loads only the header of the File into a D_Level objecrt.
loadplayer - Static variable in interface de.farafin.snEADy.communication.I_Constants
 
loadPlayerClass(String) - Static method in class de.farafin.snEADy.inOut.C_SneadyFileInteractor
 
loadPlayerClass(String) - Method in class de.farafin.snEADy.M_Main
 
loadReplay(String, String) - Method in class de.farafin.snEADy.M_Main
 
loadscript - Static variable in interface de.farafin.snEADy.communication.I_Constants
 
loadScript(String, String) - Method in class de.farafin.snEADy.M_Main
 
lockedControl - Variable in class de.farafin.snEADy.M_Main
if control needs some time, it must be looked, so that nothing bad can happen.. not very clean... sorry
logFile - Variable in class de.farafin.snEADy.inOut.C_LogFileReader
Comment for logFile
logFile - Variable in class de.farafin.snEADy.inOut.C_LogFileWriter
Comment for logFile
logging - Static variable in interface de.farafin.snEADy.communication.I_Constants
 
logging - Variable in class de.farafin.snEADy.GameParameter
should the game be logged?

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