A B C D E F G H I J K L M N O P Q R S T U V W X Y

R

randFreeField() - Method in class de.farafin.snEADy.world.C_Arena
 
randGoody - Variable in class de.farafin.snEADy.world.C_World
computes the kind of goody than should placed
randNextGoodyTime - Variable in class de.farafin.snEADy.world.C_World
computes the next time a goody occures
randNumber - Variable in class de.farafin.snEADy.M_PlayerHandler
random number generator for controll time
range - Variable in class de.farafin.snEADy.control.GaphixStuff.GrScroll
 
readGameCycle(byte[], boolean) - Method in class de.farafin.snEADy.inOut.C_RecordFileReader
gets a game cycle data block
readHeader() - Method in class de.farafin.snEADy.inOut.C_RecordFileReader
reeads the haader of the file
readLine(int) - Method in class de.farafin.snEADy.inOut.C_LogFileReader
 
readNextLine() - Method in class de.farafin.snEADy.inOut.C_LogFileReader
stors a line to a local list
recBuffer - Variable in class de.farafin.snEADy.world.C_World
the computed bytes for the record
recExitTime - Variable in class de.farafin.snEADy.world.C_World
comparing exit time for records
recGameInfo - Variable in class de.farafin.snEADy.M_Main
the initial record gameInfo. its stored to make it possible to restart the game.
recLevel - Variable in class de.farafin.snEADy.world.C_World
comparing level for records
record - Static variable in interface de.farafin.snEADy.communication.I_Constants
 
record - Variable in class de.farafin.snEADy.GameParameter
if 0 no record, if 1 record
recordGameCycle(D_GameInfo) - Method in class de.farafin.snEADy.world.C_World
 
recordGameCycle(D_GameInfo) - Method in interface de.farafin.snEADy.world.I_World_interface
computes the record of a game cycle (level + player => recordFile) WARNING there are no control routines if the numbers fit to its range because we do not expact that this could happen in teh game.
recordname - Static variable in interface de.farafin.snEADy.communication.I_Constants
 
recordName - Variable in class de.farafin.snEADy.GameParameter
the name of the record..
recordReader - Variable in class de.farafin.snEADy.communication.D_GameInfo
if a game is replayed, here the file is stored
recordReader - Variable in class de.farafin.snEADy.M_GameEngine
the reader for the repaly
recordWriter - Variable in class de.farafin.snEADy.communication.D_GameInfo
if the game should be recorded, here is the file it is safed to.
recordWriter - Variable in class de.farafin.snEADy.M_GameEngine
the writer for the record
recover(D_RecoverData) - Method in class de.farafin.snEADy.M_GameEngine
recover a before safed game
recover(D_RecoverData) - Method in class de.farafin.snEADy.M_Main
recover a saved game
recover(D_RecoverData) - Method in class de.farafin.snEADy.M_PlayerHandler
 
recParameter - Variable in class de.farafin.snEADy.M_Main
parameter set at the beginning of a recording
recPlayerData - Variable in class de.farafin.snEADy.world.C_World
comparing player data for records:
recSDTime - Variable in class de.farafin.snEADy.world.C_World
comparing sd time for records
redraw() - Method in class de.farafin.snEADy.control.GaphixStuff.GrTextField
 
reGenerateGameInfo() - Method in class de.farafin.snEADy.M_GameEngine
 
reGenPlayerInfo(int, D_GameInfo) - Method in class de.farafin.snEADy.M_PlayerHandler
regenerate Player Info. it is no new instance build, but if the length some arrays doesnt fit, it will be renewed.
remFirst() - Method in class de.farafin.snEADy.communication.RingVector
remove the first Object. sets the reference to null.
remLast() - Method in class de.farafin.snEADy.communication.RingVector
remove the last Object. sets the reference to null.
removeComents(String) - Method in class de.farafin.snEADy.inOut.C_LevelLoader
if a string has a coment tag '%' inside, than only the part before its first accuence will be taken and returned.
removeLastSegments(C_Arena, int) - Method in class de.farafin.snEADy.world.C_Snake
 
removeSpaces(String) - Method in class de.farafin.snEADy.inOut.C_LevelLoader
removes ONLY leading spaces and spaces at the end. spaces in the middle of the string are ignored
renderBorders(boolean[]) - Method in class de.farafin.snEADy.control.GaphixStuff.GrTextArea
 
renderText() - Method in class de.farafin.snEADy.control.GaphixStuff.GrTextArea
 
renderText() - Method in class de.farafin.snEADy.control.GaphixStuff.GrTextField
 
renew(Player) - Method in class de.farafin.snEADy.M_PlayerHandler.PlayerRun
 
repaint() - Method in class de.farafin.snEADy.control.GaphixStuff.C_WindowArena
 
repaint() - Method in class de.farafin.snEADy.control.GaphixStuff.C_WindowMain
 
repaint() - Method in class de.farafin.snEADy.control.GaphixStuff.GrButton
 
repaint() - Method in class de.farafin.snEADy.control.GaphixStuff.GrScroll
 
repaint() - Method in class de.farafin.snEADy.control.GaphixStuff.GrSelCanvas
 
repaint() - Method in class de.farafin.snEADy.control.GaphixStuff.GrTextArea
 
replaceAt(int, Object) - Method in class de.farafin.snEADy.communication.RingVector
replaces the i'th element with obj
replay - Static variable in interface de.farafin.snEADy.communication.I_Constants
 
replay - Static variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
 
replay - Variable in class de.farafin.snEADy.GameParameter
if 0 no replay, if 1 replay, if 2 its replay initialisation mode for spetial behaviour of some commands
replay_reverse - Static variable in interface de.farafin.snEADy.communication.I_Constants
 
replay_reverse - Variable in class de.farafin.snEADy.GameParameter
reverses the replay, so its running backwards
replay_sneay_version - Variable in class de.farafin.snEADy.GameParameter
the version of nseady with witch the replay was recorded
replay_stepwidth - Static variable in interface de.farafin.snEADy.communication.I_Constants
 
replay_stepwidth - Variable in class de.farafin.snEADy.GameParameter
the stepwidth of replays
replay_stepwise - Static variable in interface de.farafin.snEADy.communication.I_Constants
 
replay_stepwise - Variable in class de.farafin.snEADy.GameParameter
eiter the replay should be showed stepwise or not
replayGameCycle(D_GameInfo, D_PlayerData[]) - Method in class de.farafin.snEADy.world.C_World
 
replayGameCycle(D_GameInfo, D_PlayerData[]) - Method in interface de.farafin.snEADy.world.I_World_interface
computes the replay of a game cycle (replayFile => level + player)
replayGameCycle1011(D_GameInfo, D_PlayerData[]) - Method in class de.farafin.snEADy.world.C_World
replay vis snEADy version 1.011
replayGameCycle1012(D_GameInfo, D_PlayerData[]) - Method in class de.farafin.snEADy.world.C_World
replay vis snEADy version 1.012
replayName - Variable in class de.farafin.snEADy.GameParameter
the name of the replay
restart() - Method in class de.farafin.snEADy.inOut.C_LogFileReader
next line is set to 0
restart() - Method in class de.farafin.snEADy.inOut.C_RecordFileReader
next line is set to 0
RingVector - Class in de.farafin.snEADy.communication
this class is a implemention of a ring buffer. it is based on a array that contains the data. if the size of the array is too small, it will be automatically resized.
RingVector() - Constructor for class de.farafin.snEADy.communication.RingVector
default constructor creats a new, empty RingVector with a capacity of 10
RingVector(int) - Constructor for class de.farafin.snEADy.communication.RingVector
creats a new, empty RingVector with a capacity of size
rnd - Variable in class de.farafin.snEADy.world.C_Arena
a random number
root - Variable in class de.farafin.snEADy.inOut.C_FileClassLoader
Comment for root
run - Static variable in interface de.farafin.snEADy.communication.I_Constants
 
run() - Method in class de.farafin.snEADy.M_GameEngine
The main cycle of the game. its a run-method from Thread, M_GameEngine is extended from.
run() - Method in class de.farafin.snEADy.M_PlayerHandler.PlayerRun
 
runAgain() - Method in class de.farafin.snEADy.M_PlayerHandler.PlayerRun
 
runningPlayer - Variable in class de.farafin.snEADy.M_PlayerHandler.PlayerRun
the player that should calculate its move
runPlayer(D_GameInfo, D_PlayerData[]) - Method in class de.farafin.snEADy.M_PlayerHandler
This methods organizes the player calculation.

A B C D E F G H I J K L M N O P Q R S T U V W X Y