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D
D_ControlInteraction
- Class in
de.farafin.snEADy.communication
This class is for communication between the Main Engine and user Interface
D_ControlInteraction()
- Constructor for class de.farafin.snEADy.communication.
D_ControlInteraction
D_ControlInteraction(int, Object)
- Constructor for class de.farafin.snEADy.communication.
D_ControlInteraction
D_GameInfo
- Class in
de.farafin.snEADy.communication
Thats the class all modules should use to communicate with each other
D_GameInfo()
- Constructor for class de.farafin.snEADy.communication.
D_GameInfo
default constructor
D_GameInfo(D_Level, D_PlayerData[], long, long, long, boolean)
- Constructor for class de.farafin.snEADy.communication.
D_GameInfo
create constructor
D_GameInfo(D_GameInfo)
- Constructor for class de.farafin.snEADy.communication.
D_GameInfo
copy constructor reference-copy of attrbutes: use copy() if you need a full copy
D_Level
- Class in
de.farafin.snEADy.communication
The Level with all its informations
D_Level()
- Constructor for class de.farafin.snEADy.communication.
D_Level
default - constructor
D_Level(String, String, String, int, int, char[][], int)
- Constructor for class de.farafin.snEADy.communication.
D_Level
create - constructor
D_Level(String, String, String, char[][], int)
- Constructor for class de.farafin.snEADy.communication.
D_Level
constructor
D_Level(D_Level)
- Constructor for class de.farafin.snEADy.communication.
D_Level
copy - constructor reference-copy of attrbutes: use copy() if you need a full copy
D_Level(String, int, int, char[][], int)
- Constructor for class de.farafin.snEADy.communication.
D_Level
arena-based constructor
D_PlayerData
- Class in
de.farafin.snEADy.communication
Information about a given player to organize the information exchange between the modules of the game
D_PlayerData()
- Constructor for class de.farafin.snEADy.communication.
D_PlayerData
default - constructor
D_PlayerData(String, String, long, long, int, int, int, char, int, D_Vec2D, Class)
- Constructor for class de.farafin.snEADy.communication.
D_PlayerData
D_PlayerData(int, Class, GameParameter)
- Constructor for class de.farafin.snEADy.communication.
D_PlayerData
D_PlayerData(int, Class, String, GameParameter)
- Constructor for class de.farafin.snEADy.communication.
D_PlayerData
D_PlayerData(D_PlayerData)
- Constructor for class de.farafin.snEADy.communication.
D_PlayerData
copy - constructor reference-copy of attrbutes: use copy() if you need a full copy
D_RecoverData
- Class in
de.farafin.snEADy.communication
Data that are needed to recover a game: both to safe it and to recover from the safed version.
D_RecoverData()
- Constructor for class de.farafin.snEADy.communication.
D_RecoverData
D_SnakePic
- Class in
de.farafin.snEADy.communication
class for the graphic, it should contains the pics of the own player, like the snake head and maybe something else for the overfiew of the playerscreen
D_SnakePic()
- Constructor for class de.farafin.snEADy.communication.
D_SnakePic
D_SnakePic(D_SnakePic)
- Constructor for class de.farafin.snEADy.communication.
D_SnakePic
D_Vec2D
- Class in
de.farafin.snEADy.communication
2-dimensional vector datatype for calculating on the playfield
D_Vec2D()
- Constructor for class de.farafin.snEADy.communication.
D_Vec2D
default - constructor
D_Vec2D(int, int)
- Constructor for class de.farafin.snEADy.communication.
D_Vec2D
create - constructor
D_Vec2D(D_Vec2D)
- Constructor for class de.farafin.snEADy.communication.
D_Vec2D
copy - concstructor
damage_length_grow
- Static variable in interface de.farafin.snEADy.communication.
I_Constants
damage_length_grow
- Variable in class de.farafin.snEADy.
GameParameter
The amount of segments (part of a segment) that a snake grows if an other snake runns into it.
damage_length_grow
- Variable in class de.farafin.snEADy.player.
GameInfo
The amount of segments (part of a segment) that a snake grows if an other snake runns into it.
damage_points_radius
- Static variable in interface de.farafin.snEADy.communication.
I_Constants
damage_points_radius
- Variable in class de.farafin.snEADy.
GameParameter
The Distance in which snakes gain points if an other snake looses a segment.
damage_points_radius
- Variable in class de.farafin.snEADy.player.
GameInfo
The Distance in which snakes gain points if an other snake looses a segment.
dataArray
- Variable in class de.farafin.snEADy.communication.
RingVector
the array that conatins the data
de.farafin.snEADy
- package de.farafin.snEADy
de.farafin.snEADy.communication
- package de.farafin.snEADy.communication
de.farafin.snEADy.control
- package de.farafin.snEADy.control
de.farafin.snEADy.control.GaphixStuff
- package de.farafin.snEADy.control.GaphixStuff
de.farafin.snEADy.inOut
- package de.farafin.snEADy.inOut
de.farafin.snEADy.player
- package de.farafin.snEADy.player
de.farafin.snEADy.world
- package de.farafin.snEADy.world
DEBUG
- Static variable in interface de.farafin.snEADy.communication.
I_Constants
shell the project print debug-messeges?
debugMon
- Variable in class de.farafin.snEADy.control.GaphixStuff.
M_GraphixEngineUI
definedLength
- Variable in class de.farafin.snEADy.communication.
RingVector
the length of this part of the array that contains data.
delayChanged
- Variable in class de.farafin.snEADy.communication.
D_PlayerData
if the delay changed in the playfield 1: slower 0: no change -1: faster
delplayer
- Static variable in interface de.farafin.snEADy.communication.
I_Constants
destroyInstance(M_GameEngine)
- Static method in class de.farafin.snEADy.
M_GameEngine
destroys the engine - instance to make it free for a new one.
destroyInstance(M_PlayerHandler)
- Static method in class de.farafin.snEADy.
M_PlayerHandler
die(C_Arena, C_Snake)
- Method in class de.farafin.snEADy.world.
C_Snake
kills the snake
diff
- Variable in class de.farafin.snEADy.control.GaphixStuff.
M_GraphixEngineUI
dir_arena
- Static variable in interface de.farafin.snEADy.control.GaphixStuff.
I_GraphixConstants
dir_player
- Static variable in interface de.farafin.snEADy.control.GaphixStuff.
I_GraphixConstants
dist(D_Vec2D)
- Method in class de.farafin.snEADy.communication.
D_Vec2D
manhatten distance: d = dy + dx
dMover
- Variable in class de.farafin.snEADy.control.GaphixStuff.
GrScroll
doubleSize()
- Method in class de.farafin.snEADy.communication.
RingVector
doubles the size of the array
drawBitmapString(String, int, int, int, Graphics, int, int)
- Static method in class de.farafin.snEADy.control.GaphixStuff.
C_GraphixTools
drawBufferedBitmapString(String, int, int, int, Graphics, int, int)
- Static method in class de.farafin.snEADy.control.GaphixStuff.
C_GraphixTools
drawFileList(VolatileImage, Color, int)
- Method in class de.farafin.snEADy.control.GaphixStuff.
GrSelCanvas
drawGameImageToBackbuffer(VolatileImage, int, int, int, int, int, int, int, int, int)
- Static method in class de.farafin.snEADy.control.GaphixStuff.
C_GraphixTools
drawList(Graphics)
- Method in class de.farafin.snEADy.control.GaphixStuff.
GrSelCanvas
drawMenuElements(Graphics, D_GameInfo)
- Method in class de.farafin.snEADy.control.GaphixStuff.
M_GraphixEngineUI
drawMode
- Variable in class de.farafin.snEADy.control.GaphixStuff.
GrTextArea
drawPlayerTab(boolean[])
- Method in class de.farafin.snEADy.control.GaphixStuff.
M_GraphixEngineUI
drawScroll()
- Method in class de.farafin.snEADy.control.GaphixStuff.
GrScroll
drawText
- Variable in class de.farafin.snEADy.control.GaphixStuff.
GrTextArea
drawVMenuImage(int, Graphics)
- Static method in class de.farafin.snEADy.control.GaphixStuff.
C_GraphixTools
dy_bar
- Variable in class de.farafin.snEADy.control.GaphixStuff.
GrScroll
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