Uses of Class
de.farafin.snEADy.GameParameter

Packages that use GameParameter
de.farafin.snEADy   
de.farafin.snEADy.communication   
de.farafin.snEADy.control.GaphixStuff   
de.farafin.snEADy.world   
 

Uses of GameParameter in de.farafin.snEADy
 

Fields in de.farafin.snEADy declared as GameParameter
private  GameParameter M_Main.parameter
          parameter set of GameParameter
private  GameParameter M_PlayerHandler.parameter
          parameter set of GameParameter
private  GameParameter M_GameEngine.parameter
          parameter set of GameParameter
 

Methods in de.farafin.snEADy that return GameParameter
protected  GameParameter M_Main.getParameter()
           
 

Uses of GameParameter in de.farafin.snEADy.communication
 

Constructors in de.farafin.snEADy.communication with parameters of type GameParameter
D_PlayerData(int playerNo, java.lang.Class playerClass, GameParameter params)
           
D_PlayerData(int playerNo, java.lang.Class playerClass, java.lang.String name, GameParameter params)
           
 

Uses of GameParameter in de.farafin.snEADy.control.GaphixStuff
 

Fields in de.farafin.snEADy.control.GaphixStuff declared as GameParameter
private  GameParameter M_GraphixEngineUI.gameParam
           
 

Constructors in de.farafin.snEADy.control.GaphixStuff with parameters of type GameParameter
M_GraphixEngineUI(I_Main_interface calling, GameParameter p, C_DebugMonitor debMon, int version)
          Creates a new instance of C_GraphixEngineUI
 

Uses of GameParameter in de.farafin.snEADy.world
 

Fields in de.farafin.snEADy.world declared as GameParameter
private  GameParameter C_Arena.parameter
          parameter set of GameParameter
private  GameParameter C_World.parameter
          parameter set of GameParameter
protected  GameParameter C_GameObject.parameter
          parameter set of GameParameter
 

Constructors in de.farafin.snEADy.world with parameters of type GameParameter
C_Arena(D_GameInfo gameInfo, GameParameter parameter)
          constructor
C_Arena(java.lang.String name, char[][] playField, int maxPlayer, GameParameter parameter)
          constructor
C_Arena(java.lang.String name, int height, int width, char[][] playField, int maxPlayer, GameParameter parameter)
          create - constructor
C_GameObject(D_Vec2D headPosition, int faceDirection, char ownChar, long waitCycles, GameParameter parameter)
          constructor
C_GameObject(D_Vec2D headPosition, int faceDirection, RingVector objPositions, char ownChar, long waitCycles, GameParameter parameter)
          create constructor
C_GameObject(GameParameter parameter)
          default constructor
C_GLength(D_Vec2D pos, int length, GameParameter parameter)
           
C_Goody(D_Vec2D headPosition, int faceDirection, char ownChar, long waitCycles, GameParameter parameter)
           
C_Goody(D_Vec2D headPosition, int faceDirection, RingVector objPositions, char ownChar, long waitCycles, GameParameter parameter)
           
C_Goody(GameParameter parameter)
          constructor
C_GPoints(D_Vec2D pos, int amount, GameParameter parameter)
           
C_GSpeed(D_Vec2D pos, int amount, GameParameter parameter)
          constructor
C_GSpeed(GameParameter parameter)
           
C_Snake(D_PlayerData playerData, GameParameter parameter)
           
C_Snake(D_Vec2D headPosition, int faceDirection, char ownChar, D_PlayerData pilot, long waitCycles, GameParameter parameter)
          constructor
C_Snake(D_Vec2D headPosition, int faceDirection, char ownChar, int length, D_PlayerData pilot, long waitCycles, GameParameter parameter)
          constructor
C_Snake(D_Vec2D headPosition, int faceDirection, RingVector objPositions, char ownChar, int length, D_PlayerData pilot, long waitCycles, GameParameter parameter)
          smart Constructor
C_Snake(D_Vec2D headPosition, int faceDirection, RingVector objPositions, char ownChar, int status, int length, D_PlayerData pilot, long waitCycles, GameParameter parameter)
          create Constructor
C_World(D_GameInfo gameInfo, GameParameter parameter)
          constructor