Uses of Class
de.farafin.snEADy.world.C_GameObject

Packages that use C_GameObject
de.farafin.snEADy.world   
 

Uses of C_GameObject in de.farafin.snEADy.world
 

Subclasses of C_GameObject in de.farafin.snEADy.world
 class C_GLength
           
 class C_Goody
           
 class C_GPoints
           
 class C_GSpeed
           
 class C_Snake
          this is the snake.. the body of the player controlled objects
 

Methods in de.farafin.snEADy.world that return C_GameObject
protected  C_GameObject C_Arena.getGameObject(int number)
           
protected  C_GameObject C_Arena.getGOofPos(D_Vec2D vec)
          if at position of vec is placed a C_GameObject, it returns the Object.
protected  C_GameObject C_Arena.getGOofPos(int y, int x)
          if at position y,x is placed a C_GameObject, it returns the Object.
protected  C_GameObject C_Arena.objectDel(int index)
           
 

Methods in de.farafin.snEADy.world with parameters of type C_GameObject
protected  void C_Arena.objectAdd(C_GameObject gameObj)
           
protected  boolean C_Arena.objectDel(C_GameObject gameObj)
           
protected  void C_Arena.objectUpdate(C_GameObject gameObj)
          update the status of the given gameObject. if the game Object likes to run, use this method to tell him to
 

Constructors in de.farafin.snEADy.world with parameters of type C_GameObject
C_GameObject(C_GameObject obj)
          copy constructor reference-copy of attrbutes: use copy() if you need a full copy