A B C D E F G H I J K L M N O P Q R S T U V W X Y

S

S_ARENABG - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
 
S_BUTTADD - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
 
S_BUTTLOAD - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
 
S_BUTTMIN - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
 
S_BUTTOK - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
 
S_BUTTQUIT - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
 
S_OPTIONSBG - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
 
S_PLAYERBG - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
 
S_VSCROLL - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
 
S_VSCROLLBUTT - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
 
safe() - Method in class de.farafin.snEADy.inOut.C_LogFileWriter
writs the local list of lines to the file
safeAndCloseFile() - Method in class de.farafin.snEADy.inOut.C_LogFileWriter
safes the stored lines to the file and closes it.
say(String) - Method in class de.farafin.snEADy.C_DebugMonitor
 
say(Object) - Method in class de.farafin.snEADy.C_DebugMonitor
 
say(SnakeInfo, String) - Method in class de.farafin.snEADy.C_DebugMonitor
 
say(SnakeInfo, Object) - Method in class de.farafin.snEADy.C_DebugMonitor
 
say(OwnSnakeInfo, String) - Method in class de.farafin.snEADy.player.Player
This method prints your string into the debug monitor window.
sayBuffered() - Method in class de.farafin.snEADy.C_DebugMonitor
 
sayIm(String) - Method in class de.farafin.snEADy.C_DebugMonitor
 
sayIm(Object) - Method in class de.farafin.snEADy.C_DebugMonitor
 
sayIm(SnakeInfo, String) - Method in class de.farafin.snEADy.C_DebugMonitor
 
sayIm(SnakeInfo, Object) - Method in class de.farafin.snEADy.C_DebugMonitor
 
sayNow(OwnSnakeInfo, String) - Method in class de.farafin.snEADy.player.Player
This method prints your string into the debug monitor window.
sbutt_min - Variable in class de.farafin.snEADy.control.GaphixStuff.GrDlgWindow
 
sbutt_quit - Variable in class de.farafin.snEADy.control.GaphixStuff.GrDlgWindow
 
scroll_arena - Variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
 
SCROLL_BAR - Variable in class de.farafin.snEADy.control.GaphixStuff.GrScroll
 
SCROLL_DOWN - Variable in class de.farafin.snEADy.control.GaphixStuff.GrScroll
 
SCROLL_NONE - Variable in class de.farafin.snEADy.control.GaphixStuff.GrScroll
 
scroll_player - Variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
 
SCROLL_UP - Variable in class de.farafin.snEADy.control.GaphixStuff.GrScroll
 
sel_arena - Variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
 
sel_player - Variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
 
selectC - Variable in class de.farafin.snEADy.control.GaphixStuff.GrScroll
 
selected - Variable in class de.farafin.snEADy.control.GaphixStuff.GrSelCanvas
 
selectedCommand - Variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
 
setActive(boolean) - Method in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
 
setActive(boolean) - Method in interface de.farafin.snEADy.control.I_Control_interface
 
setAnalyse_ms(int) - Method in class de.farafin.snEADy.GameParameter
 
setAuto_grow_delay(int) - Method in class de.farafin.snEADy.GameParameter
 
setAuto_slowdown_delay(int) - Method in class de.farafin.snEADy.GameParameter
 
setCharOnPosition(int, int, char) - Method in class de.farafin.snEADy.world.C_Arena
sets at the coordiantes y and x the character c
setCharOnPosition(D_Vec2D, char) - Method in class de.farafin.snEADy.world.C_Arena
sets at the coordiantes of vec the character c
setDamage_length_grow(float) - Method in class de.farafin.snEADy.GameParameter
 
setDamage_points_radius(int) - Method in class de.farafin.snEADy.GameParameter
 
setEasy_points(int) - Method in class de.farafin.snEADy.GameParameter
 
setEnabled(boolean) - Method in class de.farafin.snEADy.control.GaphixStuff.GrButton
 
setExit_time(long) - Method in class de.farafin.snEADy.GameParameter
 
setFaceDirection(int) - Method in class de.farafin.snEADy.world.C_GameObject
 
setFree(int, int) - Method in class de.farafin.snEADy.world.C_Arena
sets at the coordiantes y and x a free field
setFree(D_Vec2D) - Method in class de.farafin.snEADy.world.C_Arena
sets at the coordiantes of vec a free field
setGameTime(long) - Method in class de.farafin.snEADy.GameParameter
 
setGoody_length_occ(int) - Method in class de.farafin.snEADy.GameParameter
 
setGoody_length_value(int) - Method in class de.farafin.snEADy.GameParameter
 
setGoody_points_occ(int) - Method in class de.farafin.snEADy.GameParameter
 
setGoody_points_value(int) - Method in class de.farafin.snEADy.GameParameter
 
setGoody_shorter_occ(int) - Method in class de.farafin.snEADy.GameParameter
 
setGoody_shorter_value(int) - Method in class de.farafin.snEADy.GameParameter
 
setGoody_slowdown_occ(int) - Method in class de.farafin.snEADy.GameParameter
 
setGoody_speed_occ(int) - Method in class de.farafin.snEADy.GameParameter
 
setHeadPosition(D_Vec2D) - Method in class de.farafin.snEADy.world.C_GameObject
 
setInit_length(int) - Method in class de.farafin.snEADy.GameParameter
 
setInit_move_delay(long) - Method in class de.farafin.snEADy.GameParameter
 
setKill_point_goodies(int) - Method in class de.farafin.snEADy.GameParameter
 
setKill_points_radius(int) - Method in class de.farafin.snEADy.GameParameter
 
setLogging(int) - Method in class de.farafin.snEADy.GameParameter
 
setMax_goody_occ_delay(int) - Method in class de.farafin.snEADy.GameParameter
 
setMax_mem_check_delay(int) - Method in class de.farafin.snEADy.GameParameter
 
setMax_move_delay(long) - Method in class de.farafin.snEADy.GameParameter
 
setMax_player_mem(long) - Method in class de.farafin.snEADy.GameParameter
 
setMax_thinking_ms(int) - Method in class de.farafin.snEADy.GameParameter
 
setMin_cycle_ms(int) - Method in class de.farafin.snEADy.GameParameter
 
setMin_move_delay(long) - Method in class de.farafin.snEADy.GameParameter
 
setMonitor(C_DebugMonitor) - Method in class de.farafin.snEADy.player.Player
 
setName(String) - Method in class de.farafin.snEADy.control.C_Human
 
setName(String) - Method in class de.farafin.snEADy.player.Player
 
setNewDirection(int) - Method in class de.farafin.snEADy.control.C_Human
 
setNo_thread_calc(int) - Method in class de.farafin.snEADy.GameParameter
 
setPlayField(char[][]) - Method in class de.farafin.snEADy.world.C_Arena
 
setPrint_calc_ms(int) - Method in class de.farafin.snEADy.GameParameter
 
setPrint_player_mem(int) - Method in class de.farafin.snEADy.GameParameter
 
setShow_subcycles(int) - Method in class de.farafin.snEADy.GameParameter
 
setSuddend_time(long) - Method in class de.farafin.snEADy.GameParameter
 
setSurvival_points(int) - Method in class de.farafin.snEADy.GameParameter
 
setText(String, int, boolean) - Method in class de.farafin.snEADy.control.GaphixStuff.GrTextArea
 
setTimeout_ms(int) - Method in class de.farafin.snEADy.GameParameter
 
setTurnDirection(int) - Method in class de.farafin.snEADy.player.Player
 
setupCommandFrame() - Method in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
 
setupFileSelectorArena() - Method in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
 
setupFileSelectorPlayer() - Method in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
 
setupOptions() - Method in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
 
SHORT - Static variable in interface de.farafin.snEADy.communication.I_PlayFieldConstants
goody
SHORTER - Static variable in interface de.farafin.snEADy.player.PubConstants
shorter goody: makes the snake shorter
The snakes head moves ahead as normal, but the tail looses each time the snake moves one segment until its new length is reached.
show_subcycles - Static variable in interface de.farafin.snEADy.communication.I_Constants
 
show_subcycles - Variable in class de.farafin.snEADy.GameParameter
if the graphical interface should actuialize the screan after each calculation of the game board
showedLinesStart - Variable in class de.farafin.snEADy.control.GaphixStuff.GrTextArea
 
showH - Variable in class de.farafin.snEADy.control.GaphixStuff.GrTextArea
 
showW - Variable in class de.farafin.snEADy.control.GaphixStuff.GrTextArea
 
size() - Method in class de.farafin.snEADy.communication.RingVector
 
sizeX - Variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI.Gr_Arena
 
sizeY - Variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI.Gr_Arena
 
SLOW - Static variable in interface de.farafin.snEADy.communication.I_PlayFieldConstants
goody
SLOWDOWN - Static variable in interface de.farafin.snEADy.player.PubConstants
slowdown goody: increase waitCycle by one if the maximum wasn't reached.
snakeChar - Variable in class de.farafin.snEADy.player.SnakeInfo
The char value of the snake in the playField.
SnakeInfo - Class in de.farafin.snEADy.player
This is just a class for storing informations.
SnakeInfo() - Constructor for class de.farafin.snEADy.player.SnakeInfo
 
snakeLength - Variable in class de.farafin.snEADy.player.SnakeInfo
The number of visable segments of the snake which is equal to the current length of the snake.
snakeStatus - Variable in class de.farafin.snEADy.communication.D_PlayerData
Comment for snakeStatus
snakeStatus - Variable in class de.farafin.snEADy.player.SnakeInfo
The status of the snake.
snakeUpdated - Variable in class de.farafin.snEADy.communication.D_PlayerData
true if the snake was updated in the playfield
sneadySay(String) - Method in class de.farafin.snEADy.C_DebugMonitor
 
sneadySayIm(String) - Method in class de.farafin.snEADy.C_DebugMonitor
 
SOUTH - Static variable in interface de.farafin.snEADy.player.PubConstants
head direction of the snake
SPEED - Static variable in interface de.farafin.snEADy.communication.I_PlayFieldConstants
length goody
SPEED - Static variable in interface de.farafin.snEADy.player.PubConstants
speed goody: decrease waitCycle by one if the minimum wasn't reached.
sroot - Variable in class de.farafin.snEADy.control.GaphixStuff.GrWindow
 
sState - Variable in class de.farafin.snEADy.control.GaphixStuff.GrScroll
 
start - Static variable in interface de.farafin.snEADy.communication.I_Constants
 
startCalculation(GameInfo, LevelInfo, SnakeInfo[], OwnSnakeInfo) - Method in class de.farafin.snEADy.player.Player
This method is called when the player begins to calculate his next move.
startGame(D_GameInfo) - Method in class de.farafin.snEADy.M_Main
starts the game at the beginning, just to say: starts the gameEngine Maincycle
startScript(String[]) - Method in class de.farafin.snEADy.M_Main
loads and computs the start script.
startTime - Variable in class de.farafin.snEADy.player.Player
Here is the system time stored at which the players calculation method was started.
stateChanged(int) - Method in class de.farafin.snEADy.control.GaphixStuff.GrButton
 
status - Variable in class de.farafin.snEADy.world.C_Snake
status of the snake
stop - Static variable in interface de.farafin.snEADy.communication.I_Constants
 
store(D_RecoverData) - Method in class de.farafin.snEADy.M_GameEngine
saves a game
storeLine(String) - Method in class de.farafin.snEADy.inOut.C_LogFileWriter
stors a line to a local list
strBuff - Variable in class de.farafin.snEADy.C_DebugMonitor
 
STRBUFFCAPACITY - Variable in class de.farafin.snEADy.C_DebugMonitor
 
suddend_time - Static variable in interface de.farafin.snEADy.communication.I_Constants
 
suddend_time - Variable in class de.farafin.snEADy.GameParameter
the game cycle the sudden death starts
suddenDeath - Variable in class de.farafin.snEADy.communication.D_GameInfo
The beginning of the suddenDeath phasis (if 0 than it happends never)
suddenDeathTime - Variable in class de.farafin.snEADy.player.GameInfo
To force an final decision for each game, there is a sudden death phasis.
survival_points - Static variable in interface de.farafin.snEADy.communication.I_Constants
 
survival_points - Variable in class de.farafin.snEADy.GameParameter
the number of points a player gets if he reaches the exit.
survival_points - Variable in class de.farafin.snEADy.player.GameInfo
the number of points a player gets if he reaches the exit.
survivalBonus - Variable in class de.farafin.snEADy.world.C_Snake
the survival bonus a snake gets if it reaches the exit

A B C D E F G H I J K L M N O P Q R S T U V W X Y