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Packages that use SnakeInfo | |
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de.farafin.snEADy | |
de.farafin.snEADy.control | |
de.farafin.snEADy.player |
Uses of SnakeInfo in de.farafin.snEADy |
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Fields in de.farafin.snEADy declared as SnakeInfo | |
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SnakeInfo[] |
M_PlayerHandler.PlayerInfo.playerSnakeInfo
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Methods in de.farafin.snEADy with parameters of type SnakeInfo | |
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void |
C_DebugMonitor.say(SnakeInfo p,
java.lang.Object obj)
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void |
C_DebugMonitor.say(SnakeInfo p,
java.lang.String str)
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void |
C_DebugMonitor.sayIm(SnakeInfo p,
java.lang.Object obj)
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void |
C_DebugMonitor.sayIm(SnakeInfo p,
java.lang.String str)
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Uses of SnakeInfo in de.farafin.snEADy.control |
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Methods in de.farafin.snEADy.control with parameters of type SnakeInfo | |
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void |
C_Human.calculate(GameInfo gInfo,
LevelInfo lInfo,
SnakeInfo[] sInfo,
OwnSnakeInfo oInfo)
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Uses of SnakeInfo in de.farafin.snEADy.player |
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Subclasses of SnakeInfo in de.farafin.snEADy.player | |
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class |
OwnSnakeInfo
This is just a class for storing informations. |
Methods in de.farafin.snEADy.player with parameters of type SnakeInfo | |
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protected abstract void |
Player.calculate(GameInfo gInfo,
LevelInfo lInfo,
SnakeInfo[] sInfo,
OwnSnakeInfo oInfo)
This is the method you should implement. |
void |
Player.startCalculation(GameInfo gInfo,
LevelInfo lInfo,
SnakeInfo[] sInfo,
OwnSnakeInfo oInfo)
This method is called when the player begins to calculate his next move. |
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