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Classes in de.farafin.snEADy.communication used by de.farafin.snEADy | |
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D_GameInfo
Thats the class all modules should use to communicate with each other |
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D_Level
The Level with all its informations |
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D_PlayerData
Information about a given player to organize the information exchange between the modules of the game |
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D_RecoverData
Data that are needed to recover a game: both to safe it and to recover from the safed version. |
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I_Constants
A set of all common constants used in the game |
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I_PlayFieldConstants
An interface for interpretation of the character of the playfield |
Classes in de.farafin.snEADy.communication used by de.farafin.snEADy.communication | |
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D_GameInfo
Thats the class all modules should use to communicate with each other |
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D_Level
The Level with all its informations |
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D_PlayerData
Information about a given player to organize the information exchange between the modules of the game |
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D_SnakePic
class for the graphic, it should contains the pics of the own player, like the snake head and maybe something else for the overfiew of the playerscreen |
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D_Vec2D
2-dimensional vector datatype for calculating on the playfield |
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I_Constants
A set of all common constants used in the game |
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I_PlayFieldConstants
An interface for interpretation of the character of the playfield |
Classes in de.farafin.snEADy.communication used by de.farafin.snEADy.control | |
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D_GameInfo
Thats the class all modules should use to communicate with each other |
Classes in de.farafin.snEADy.communication used by de.farafin.snEADy.control.GaphixStuff | |
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D_GameInfo
Thats the class all modules should use to communicate with each other |
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I_Constants
A set of all common constants used in the game |
Classes in de.farafin.snEADy.communication used by de.farafin.snEADy.inOut | |
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D_Level
The Level with all its informations |
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I_Constants
A set of all common constants used in the game |
Classes in de.farafin.snEADy.communication used by de.farafin.snEADy.world | |
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D_GameInfo
Thats the class all modules should use to communicate with each other |
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D_Level
The Level with all its informations |
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D_PlayerData
Information about a given player to organize the information exchange between the modules of the game |
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D_Vec2D
2-dimensional vector datatype for calculating on the playfield |
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I_Constants
A set of all common constants used in the game |
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I_PlayFieldConstants
An interface for interpretation of the character of the playfield |
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RingVector
this class is a implemention of a ring buffer. it is based on a array that contains the data. if the size of the array is too small, it will be automatically resized. |
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