A B C D E F G H I J K L M N O P Q R S T U V W X Y

D

D_ControlInteraction - Class in de.farafin.snEADy.communication
This class is for communication between the Main Engine and user Interface
D_ControlInteraction() - Constructor for class de.farafin.snEADy.communication.D_ControlInteraction
 
D_ControlInteraction(int, Object) - Constructor for class de.farafin.snEADy.communication.D_ControlInteraction
 
D_GameInfo - Class in de.farafin.snEADy.communication
Thats the class all modules should use to communicate with each other
D_GameInfo() - Constructor for class de.farafin.snEADy.communication.D_GameInfo
default constructor
D_GameInfo(D_Level, D_PlayerData[], long, long, long, boolean) - Constructor for class de.farafin.snEADy.communication.D_GameInfo
create constructor
D_GameInfo(D_GameInfo) - Constructor for class de.farafin.snEADy.communication.D_GameInfo
copy constructor reference-copy of attrbutes: use copy() if you need a full copy
D_Level - Class in de.farafin.snEADy.communication
The Level with all its informations
D_Level() - Constructor for class de.farafin.snEADy.communication.D_Level
default - constructor
D_Level(String, String, String, int, int, char[][], int) - Constructor for class de.farafin.snEADy.communication.D_Level
create - constructor
D_Level(String, String, String, char[][], int) - Constructor for class de.farafin.snEADy.communication.D_Level
constructor
D_Level(D_Level) - Constructor for class de.farafin.snEADy.communication.D_Level
copy - constructor reference-copy of attrbutes: use copy() if you need a full copy
D_Level(String, int, int, char[][], int) - Constructor for class de.farafin.snEADy.communication.D_Level
arena-based constructor
D_PlayerData - Class in de.farafin.snEADy.communication
Information about a given player to organize the information exchange between the modules of the game
D_PlayerData() - Constructor for class de.farafin.snEADy.communication.D_PlayerData
default - constructor
D_PlayerData(String, String, long, long, int, int, int, char, int, D_Vec2D, Class) - Constructor for class de.farafin.snEADy.communication.D_PlayerData
 
D_PlayerData(int, Class, GameParameter) - Constructor for class de.farafin.snEADy.communication.D_PlayerData
 
D_PlayerData(int, Class, String, GameParameter) - Constructor for class de.farafin.snEADy.communication.D_PlayerData
 
D_PlayerData(D_PlayerData) - Constructor for class de.farafin.snEADy.communication.D_PlayerData
copy - constructor reference-copy of attrbutes: use copy() if you need a full copy
D_RecoverData - Class in de.farafin.snEADy.communication
Data that are needed to recover a game: both to safe it and to recover from the safed version.
D_RecoverData() - Constructor for class de.farafin.snEADy.communication.D_RecoverData
 
D_SnakePic - Class in de.farafin.snEADy.communication
class for the graphic, it should contains the pics of the own player, like the snake head and maybe something else for the overfiew of the playerscreen
D_SnakePic() - Constructor for class de.farafin.snEADy.communication.D_SnakePic
 
D_SnakePic(D_SnakePic) - Constructor for class de.farafin.snEADy.communication.D_SnakePic
 
D_Vec2D - Class in de.farafin.snEADy.communication
2-dimensional vector datatype for calculating on the playfield
D_Vec2D() - Constructor for class de.farafin.snEADy.communication.D_Vec2D
default - constructor
D_Vec2D(int, int) - Constructor for class de.farafin.snEADy.communication.D_Vec2D
create - constructor
D_Vec2D(D_Vec2D) - Constructor for class de.farafin.snEADy.communication.D_Vec2D
copy - concstructor
damage_length_grow - Static variable in interface de.farafin.snEADy.communication.I_Constants
 
damage_length_grow - Variable in class de.farafin.snEADy.GameParameter
The amount of segments (part of a segment) that a snake grows if an other snake runns into it.
damage_length_grow - Variable in class de.farafin.snEADy.player.GameInfo
The amount of segments (part of a segment) that a snake grows if an other snake runns into it.
damage_points_radius - Static variable in interface de.farafin.snEADy.communication.I_Constants
 
damage_points_radius - Variable in class de.farafin.snEADy.GameParameter
The Distance in which snakes gain points if an other snake looses a segment.
damage_points_radius - Variable in class de.farafin.snEADy.player.GameInfo
The Distance in which snakes gain points if an other snake looses a segment.
dataArray - Variable in class de.farafin.snEADy.communication.RingVector
the array that conatins the data
de.farafin.snEADy - package de.farafin.snEADy
 
de.farafin.snEADy.communication - package de.farafin.snEADy.communication
 
de.farafin.snEADy.control - package de.farafin.snEADy.control
 
de.farafin.snEADy.control.GaphixStuff - package de.farafin.snEADy.control.GaphixStuff
 
de.farafin.snEADy.inOut - package de.farafin.snEADy.inOut
 
de.farafin.snEADy.player - package de.farafin.snEADy.player
 
de.farafin.snEADy.world - package de.farafin.snEADy.world
 
DEBUG - Static variable in interface de.farafin.snEADy.communication.I_Constants
shell the project print debug-messeges?
debugMon - Variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
 
definedLength - Variable in class de.farafin.snEADy.communication.RingVector
the length of this part of the array that contains data.
delayChanged - Variable in class de.farafin.snEADy.communication.D_PlayerData
if the delay changed in the playfield 1: slower 0: no change -1: faster
delplayer - Static variable in interface de.farafin.snEADy.communication.I_Constants
 
destroyInstance(M_GameEngine) - Static method in class de.farafin.snEADy.M_GameEngine
destroys the engine - instance to make it free for a new one.
destroyInstance(M_PlayerHandler) - Static method in class de.farafin.snEADy.M_PlayerHandler
 
die(C_Arena, C_Snake) - Method in class de.farafin.snEADy.world.C_Snake
kills the snake
diff - Variable in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
 
dir_arena - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
 
dir_player - Static variable in interface de.farafin.snEADy.control.GaphixStuff.I_GraphixConstants
 
dist(D_Vec2D) - Method in class de.farafin.snEADy.communication.D_Vec2D
manhatten distance: d = dy + dx
dMover - Variable in class de.farafin.snEADy.control.GaphixStuff.GrScroll
 
doubleSize() - Method in class de.farafin.snEADy.communication.RingVector
doubles the size of the array
drawBitmapString(String, int, int, int, Graphics, int, int) - Static method in class de.farafin.snEADy.control.GaphixStuff.C_GraphixTools
 
drawBufferedBitmapString(String, int, int, int, Graphics, int, int) - Static method in class de.farafin.snEADy.control.GaphixStuff.C_GraphixTools
 
drawFileList(VolatileImage, Color, int) - Method in class de.farafin.snEADy.control.GaphixStuff.GrSelCanvas
 
drawGameImageToBackbuffer(VolatileImage, int, int, int, int, int, int, int, int, int) - Static method in class de.farafin.snEADy.control.GaphixStuff.C_GraphixTools
 
drawList(Graphics) - Method in class de.farafin.snEADy.control.GaphixStuff.GrSelCanvas
 
drawMenuElements(Graphics, D_GameInfo) - Method in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
 
drawMode - Variable in class de.farafin.snEADy.control.GaphixStuff.GrTextArea
 
drawPlayerTab(boolean[]) - Method in class de.farafin.snEADy.control.GaphixStuff.M_GraphixEngineUI
 
drawScroll() - Method in class de.farafin.snEADy.control.GaphixStuff.GrScroll
 
drawText - Variable in class de.farafin.snEADy.control.GaphixStuff.GrTextArea
 
drawVMenuImage(int, Graphics) - Static method in class de.farafin.snEADy.control.GaphixStuff.C_GraphixTools
 
dy_bar - Variable in class de.farafin.snEADy.control.GaphixStuff.GrScroll
 

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