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name
- Variable in class de.farafin.snEADy.communication.
D_Level
name of the arena
name
- Variable in class de.farafin.snEADy.communication.
D_PlayerData
the name of the Player
name
- Variable in class de.farafin.snEADy.player.
Player
The name of the player.
name
- Variable in class de.farafin.snEADy.world.
C_Arena
name of the arena
names
- Static variable in class de.farafin.snEADy.communication.
D_ControlInteraction
newDirection
- Variable in class de.farafin.snEADy.control.
C_Human
new turndirection
nextAutoGrow
- Variable in class de.farafin.snEADy.world.
C_Snake
reallize the autoGrow
nextAutoSlow
- Variable in class de.farafin.snEADy.world.
C_Snake
for realizing autoslow..
nextGoodyTime
- Variable in class de.farafin.snEADy.world.
C_World
next time a goody occures
nextMemCheck
- Variable in class de.farafin.snEADy.
M_PlayerHandler
for storing the information of which player should be controlled the space nextMemCheck
nextMoveTime
- Variable in class de.farafin.snEADy.player.
OwnSnakeInfo
nextMoveTime is the gameTime cycle the snake will move next time.
nextSizeControllTime
- Variable in class de.farafin.snEADy.
M_PlayerHandler
the gameTime when the next time the size of player should be checked
nextUpdateTime
- Variable in class de.farafin.snEADy.communication.
D_PlayerData
the game time the object will be updated next time. if its negative, the object will never be updated
nextUpdateTime
- Variable in class de.farafin.snEADy.world.
C_GameObject
when is the object updated next time?
no_thread_calc
- Variable in class de.farafin.snEADy.
GameParameter
make the gamecalculation in the gameThread. no controll of anything, no waiting time, the full power that is possible will go into the game.
NORMALBUTTON
- Static variable in class de.farafin.snEADy.control.GaphixStuff.
GrButton
NORTH
- Static variable in interface de.farafin.snEADy.player.
PubConstants
head direction of the snake
numbersOnly
- Variable in class de.farafin.snEADy.control.GaphixStuff.
GrTextField
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